My soldiers are all Fourth Calamities!

03. A game planner who doesn't exploit players isn't a good game planner.



03. A game planner who doesn't exploit players isn't a good game planner.

Rochester was completely bewildered. What kind of world was this? How could there be knights, priests, and those multi-legged automatons that often appeared in war-torn worlds?

The direction of this world line is somewhat magical, but within that magic, there seems to be a touch of rationality.

Kingdoms without ancient magic rely on advanced intellect and technology to develop and create many weapons of war, while kingdoms with magic may rely on magical power, and vice versa, but not entirely. Judging from the fragmented memories, Great Britain in this world clearly possesses both, with the most advanced automata and powerful magical technology.

The magical technology of the Second German Empire in this world is far inferior to that of Great Britain.

Rochester's "Redvet Alliance," on the other hand, had nothing—no technology, no industry, and its magical technology seemed to have been almost entirely destroyed in the civil war...

Poor and useless.

The charge went surprisingly smoothly, and the enemy's morale collapsed quickly. During this time, they did not seem to encounter the "magic troops" mentioned by the supervising officer, and the troops fighting Rochester only had one automaton.

Unsurprisingly, this is a unit whose combat effectiveness is not particularly high.

and...

Rochester looked at the group of players, and to his surprise, only two had died so far.

If it were an ordinary soldier, probably half of them would be dead by now.

After successfully capturing the enemy's territory, Rochester praised the players without reservation, saying, "Excellent! I will reward you with honors. As long as you obey my orders, I will not treat you unfairly."

Rochester snapped his fingers, and a number appeared above each player's head—their achievement.

At the same time, their panel also showed their achievements, followed by a string of numbers, but there weren't many, only [10] for now.

As for what this thing is used for, Rochester hasn't figured it out yet. This made him truly understand why the system is called "Planner"—he really needs to set up a reward mechanism and upgrade mechanism for players to prevent them from quitting, while also making them constantly stronger, and then giving back to himself.

But right now he's dirt poor, and it seems like he has nothing to offer. There's a reputation shop where he might be able to exchange for items, but with his current reputation, even reviving a player is a huge expense...

The only thing players can seem to get is to link resurrection to their current achievements, but to prevent players from making reckless mistakes, restrictions need to be imposed...

After much deliberation, Rochester told the players that in addition to waiting for a period of time, resurrection would also require spending merit points to exchange for resurrection from him.

As the war progresses and the army grows stronger, merits can be exchanged for more things.

This is the best solution Rochester can come up with at the moment.

Of course, most players are not aware of this rule, so Rochester will still give each player one free resurrection opportunity.

He currently has [200] reputation and grants each player a free resurrection opportunity, which only costs [100].

While it may cause some players to quit, it will also leave behind a group of capable players. These players will be the best and the earliest veterans, becoming the elite under your command.

Once we become stronger and have enough prestige, we can gradually relax the restrictions and add new recruits.

If resurrection were easy, players could do things he doesn't even want to imagine—players know the consequences of courting death are severe, which is why they are always careful.

Given the resources Rochester currently has, how many times can he withstand the players giving away free kills?

Besides, players can be resurrected after they die, but if you die, you don't know if you can be resurrected.

Although the merits can currently only be used to purchase revival, players still seem quite interested, after all, this kind of game is not common.

Moreover, and most importantly, the game's achievements are visible to each other, making it easy to see who has the most seniority. This is similar to the difference between Battlefield 1 and Battlefield 6, where the former has a level cap, but the latter seems to have no level cap. One person is over level 300 while another is only a dozen or so, creating a sense of superiority.

If nothing unexpected happens, there will definitely be a leaderboard later on. For these players, this will be the biggest motivation, and this motivation will be most obvious when the server opens.

At this moment, in the chat area.

[Guo Ruhe: Oops, I almost messed up just now, and this achievement was actually awarded directly by this NPC, so it seems...]

[From the perspective of the Fries Pier: This person named Rochester is very important. If no one else gives us achievements later, then this NPC will be unique.]

[AIR: The only downside seems to be the lack of a score display.]

The chat area was quite lively, and Rochester was trying to match their names with their real names one by one. He soon realized how difficult it was to remember the Russian names he had set up earlier.

Guo Ruhe is easy to match; both his game name and character name are Guo Ruhe. As for the others... you can only try to remember them slowly. If all else fails, you can use nicknames or something, like the one called Brother Qilu, which would be pretty good.

As Rochester pondered, he adjusted the panel, and soon a line of text appeared on the player panel.

Players can use their merit points to revive. Each player initially has one free revival opportunity. Please be careful, as the account will be destroyed if all merit points are used up.

As soon as the notification was given, the two previously deceased players suddenly revived, appearing out of thin air, or more accurately, appearing suddenly under the watchful eyes of many people.

Rochester's reputation then dropped from [200] to [100], and he began to observe the reactions of the other soldiers.

The soldiers seemed to accept the player who suddenly appeared beside them, which reassured Rochester. It seemed that there was no need to give him a separate identity; he could be directly integrated into the soldier's identity.

After finishing his business with the players, Rochester began to pay attention to the panel that had been unlocked ten minutes earlier. Judging from its appearance, it was a panel that could enhance his own abilities.

This made Rochester frown.

In another world, he might not think much of it, but this is a battlefield; there shouldn't be any soldiers with exceptionally high individual combat abilities here...

Before he could finish speaking, the scent of a warm body wafted into the trench, and a lean young man appeared before Rochester. The man was wearing a military uniform, but also had an exoskeleton. In addition, he was strong and capable, with hard and solid muscles and a angular face.

He was accompanied by an equally strong man, who appeared to be an advisor.

"What's his name?"

The staff officer flipped through the roster: "Rochester, former corporal in the Tsarist Russian Army, joined in 1918."

The burly man continued, "Comrade Rochester, I heard your company successfully destroyed a can?"

Rochester saluted. "Yes."

"Very good! I am Commander Sokolov. Now, bring your men and prepare to act with us. The allied forces of the 'Vistula Federation' and the 'Cossack Provisional Government' are marching in force here. We need a team that can blow up cans."

Rochester was startled. If nothing unexpected happened, the "Cossack provisional government" that Sokolov mentioned was probably Ukraine, and this coalition should be the Polish-Ukrainian coalition.

To confirm his suspicions, Rochester asked Commander Sokolov, "The general of this allied force is... Simon Petliura?"

"That's true, but the 'Cossack Provisional Government' is nothing to worry about. What we need to be concerned about is the commander of this coalition force, namely the people from the 'Vistula Federation'."

"Joseph Piłsudski?"

"Yes." Commander Sokolov looked suspicious. You see, the overall quality of the "Redvet Alliance" army is not high. Although there are many junior commanders and they have participated in temporary training, there are not many junior commanders who know both "Simon Petliura" and "Joseph Pisulsky".

But when Sokolov saw the look in Rochester's eyes and the group of soldiers behind him, he immediately dismissed the idea—he had spent half his life in the army, and he could tell at a glance whether a unit was effective or loyal.

This is a formidable team.

"How many people do you have left?"

Rochester paused for a moment, looked at Anton beside him, and then at the people behind him. Apart from the ten players he had summoned, there were four or five other greenhorns with bruises on their bodies, and that was it.

It can barely be considered a platoon.

"Seventeen people."

"Company Commander Rochester, you are permitted to select men from my unit. Furthermore, your company will be specifically responsible for opening cans. Traditional unit designations are no longer sufficient to intimidate the enemy. What are your thoughts?"

"You mean, give our unit a special title?"

"That's good, but only within our military."

Rochester was taken aback.

Sokolov provided astonishing resources, allowing Rochester to "pick men from my ranks," and most importantly, Rochester was officially transformed from a company commander who could be sacrificed at any time into a commander with an independent designation and special tactical value.

Although he was only a company commander, his status was vastly different now.

After some thought, Rochester gave his answer, "The Union of Benevolence."

At that time, Sokolov could not have foreseen that Rochester's troops would become one of the two strongest armies in the "Red Witt Alliance".

Compared to Rochester's slight tension, the players seemed excited.

These players, more or less, know this history like Rochester, as can be guessed from their names.

[AIR: You mean, we fight this coalition? I remember we retreated to Kyiv with almost no losses, right?]

[Guo Ruhe: Not necessarily. If we're really going by historical facts, our mission should have been to cover Rochester's retreat, not to destroy the canneries and allow the enemy forces to enter Kiev directly, while waiting for the cavalry to arrive.]

[Wrong Path Guy: This game has a high degree of freedom, so changing history shouldn't be too surprising. It's just a pity that the development team didn't go astray.]


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